Do you want to join a group of adventureres traveling through the the elder scrolls universe?
Do you want to aquire fame and fortune from dangerous and epic quests?
Do you want to free a world enslaved by a gruesome tyrant?

Well if you do you have come to the right place. I am looking for 2-3 more players to join this Elder Scrolls inspired campaign.

This campaign contains a fair amount of homebrew and isint 100% true to the Elder Scrolls lore even though i have done my best to do so.

What to do if you want to join:
Choose one of the playable races from The Elder Scrolls series. (I have not finished customising all the races but the ones that are done are at the bottom of the post)
Write an email or private message to me to get your Raciel modifiers, powers and so on. (I check atleast 5 times per week)
Choose a class from the DnD 4e universe.
Write a backstory that ends in you joining a group of new adventureres. (with no specifics of who and what is in said group)

We will play Sundays at 20:00 gmt +1

Races that are done:

Imperiel, +2 Charisma and + 2 Wisdom.
Bonus Skill
Bonus Feat
Bonus At-Will Power
+1 reflex, fortitude and will.
+2 Diplomacy +2 Insight +2 Bluff +2 Streetwise

Nord, +2 Strenght + 2 Constitute
Bonus Skill
Bonus Feat
Bonus At-Will Power
+1 reflex, fortitude and will.
Frost resistance: Damage reduction against frost 5
+2 Survival +2 Nature + 2 Intimidate

Argonian, +2 Intellegence +2 Dexterity
Enduring Breath: You can hold your breath for 10 rounds (rather than 5 rounds) before you need to make endurance checks. Additionally, you don’t need to make endurance checks to hold your breath in strenuous situations.
Swamp Walking: You ignore difficult terrain caused by bog, mud, or shallow water.
Saurian Nature: While partially civilized you still feel the call of your wild animal blood. At the time of character creation choose either the Nature or Stealth skills. You recieve a +2 racial bonus to your chosen skill.
Sidestep Attack: You may use the Sidestep Attack power.

Sidestep Attack Lizardfolk Racial Power
Your snake-like speed allows you a sudden move while striking.
Move Action Melee or Ranged Weapon
Effect: You shift one square before or after making a Basic Melee or Basic Ranged attack.

Dark Elf, +2 Dexterity +2 Wisdom +2 Charisma
Languages you start with: Common, Elven (drow dialect), Drow Sign Language, and Undercommon
Weapon Proficiency: Hand crossbow / Short Sword / Dagger / Mace
Dark Elf Education: You gain training in one additional skill of your choice.
+5 against fear effects
+1 reflex
+2 Religion +2 Dungeoneering

Dark Elf Cunning Dark Elf Racial Power
Apparently from nowhere, you are struck by a fiendishly brilliant stratagem that will see you conquer the obstacle before you, whatever it may be.
Free Action Personal
Trigger: Add a bonus equal to the higher of your Dexterity and Intelligence modifier to your next roll.

Wood elf+ 2 dex (ofcause) +2 wisdom + 2 perception + 2 stealth + 2 Thievery.

You start with the raciel power Elven accuracy:
Elven Accuracy Elf Racial Power
With an instant of focus, you take careful aim at your foe and
strike with the legendary accuracy of the elves.
Free Action Personal
Effect: Reroll an attack roll. Use the second roll, even if it’s

Elven Weapon Proficiency: You gain proficiency with
the longbow and the shortbow.

Wild Step: You ignore difficult terrain when you shift
(even if you have a power that allows you to shift
multiple squares).

Khajit +2 to dex and +2 to charisma, dark vision +2 diplomacy and + 2 perception and the raciel power Feline Fury.

Feline Fury Catfolk Racial Power
Your feline heritage shows its true colors as you attack
Minor Action Personal
Effect: You gain a bonus to your next attack roll equal to your dexterity modifier. If you hit, you gain the same bonus to your damage roll.

Cleanse the Empire